This is a strategy guide to multiplayer gaming. If you have any questions, contact me at [email protected].

 

RUSH Internet Gaming

TERRAN

Starting stage:

1.You start off with one command center and four SCVs. Immediately set them mining minerals and start construction of another one.

2. When your new SCV is done you probably have almost enough for a supply depot. Build one, and tell your new SCV to mine minerals.

3. As soon as you have 150 minerals, build a barracks.

4. While the barracks is being built, build another SCV and tell it to mine minerals.

5. Start making marines with your barracks. Take the SCV that finished with the barracks and build another supply depot.

6. You may or may not want to build another barracks for quicker marine construction. As soon as you have one or two marines done, start exploring.

Attack Stage:

7. When you find your enemy, group a bunch of marines outside their base. Attack when you have a strong number of marines and keep sending them as soon as they're trained.

8. Aim first for sunken colonies and spawning pools on Zerg, gateways and pylons for Protoss, and bunkers or barracks for terrans.

9. Go for the hatchery/command center/nexus. If there are more than one opponents, go for them next after assembling some more marines. Start back at number 6.

ALTERNATIVE: Build your barracks right outside the enemy's base and send them in as they pop out. About the same effectiveness as the above strategy.

 

ZERG

Starting Stage:

1. You start off with one hatchery and four drones. When the game starts, immediately send the drones to mine minerals and start construction of another one.

2.When you have 150 minerals and your drone is built, mutate a spawning pool. When you get 50 minerals more, start hatching another drone.

3. Send the new drone to collect minerals. Make one overlord as soon as you have 100 minerals and start making zerglings.

Attack Stage:

4. Send the first few zerglings out exploring. When you find the enemy, group outside their base and attack en masse.

5. Aim first for sunken colonies and spawning pools on Zerg, gateways and pylons for Protoss, and bunkers or barracks for terrans.

6. Go for the hatchery/command center/nexus. If there are more than one opponents, go for them next after assembling some more zerglings. Attack quickly and keep flowing zerglings into their base.

ALTERNATIVE: The Sunken Offensive: (opponent must be Zerg)

When you have done steps 1 and 2, build a creep colony on the edge of your opponent's breeding ground. Then, advance it to sunken colony and wait.

PROTOSS

Starting Stage:

1. You start off with one nexus and four probes. When the game starts, immediately send the probes to mine minerals and start construction of another one.

2. Keep building probes until you have 8, building another every time you have 50 minerals. Send them all to mine except the eighth probe.

3. Take the 8th probe and build a pylon. Then, send him back mining.

4. Build one more probe.

5. When it has warped, build two gateways and then a pylon as soon as possible. Tell your probe to continue mining,

6. Start popping out zealots as fast as you can.

Attack Stage:

7a. If you know when your opponent is, wait until you have 4 zealots and attack.

7b. If you don't know where your enemy is, take the first zealot and explore. When you find him, bring in your zealots and attack.

8. Continue making zealots, throwing them at the enemy 2 by 2.

9. Aim first for sunken colonies and spawning pools for Zerg, gateways and pylons for Protoss, and bunkers or barracks for terrans. There is an extremely low probability that there will be a photon cannon on Protoss opponents but if so, attack it.

10. Go for the hatchery/command center/nexus. If there are more than one opponents, go for them next after assembling some more zealots.

ALTERNATIVE ONE: Build your gateways and pylons right outside the enemy base. Send the zealots in as they pop out of the gateways. About the same effectiveness as the original plan.

ALTERNATIVE TWO: For a more slow paced rush game: Perform steps 1-3, then build a cybernetics core, robotics facility, then robotics support bay. Build two reavers and a shuttle at the bay. Fill the reavers with scarabs, put 'em in the shuttle, and drop on the unsuspecting enemy. While they are under attack by the reavers, bring in some zealots by land or air. Do the same for any other enemies and you'll have it made--just make sure you keep making scarabs in your reavers.

 

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